When 2016 DOOM was announced for the Nintendo Switch, it shocked the gaming world.  Few expected such a high-profile and technically praised game as it which had only been released the previous year to be coming to Nintendo’s fledgling system.  But, the release of the game came as promised, and it has been since hailed as a technical achievement.  However, the release was by no means perfect, and the Switch version came with a few noticeable flaws; particularly, these included noticeable drops in resolution and two debilitating bugs which made the audio drop out occasionally and a menu bug that made the game unplayable for some people.  As of yesterday, these two bugs have been fixed and the resolution has been slightly improved.

 

DOOM Splatoon 2 motion control settings

These are the settings I use to replicate the feel of Splatoon 2’s gyro aiming in DOOM.

This new update has included a few new features which greatly enhance the game.  For a lot of Splatoon players, the most notable and important one was the inclusion of gyroscopic aiming.  This was a feature that many were disappointed to see wasn’t included at launch, and it would seem that Bethesda has listened to fan feedback.  I covered this new feature in detail in an article yesterday which you can find here.

Bethesda also included a new system for creating parties for playing online with your friends.  Prior to this, you could simply send out invites to friends who could then join your game if there happened to be enough room.  Now, you can create a party of up to six players, including yourself, prior to finding a match to ensure that everyone in your party can join.  I tested this last night, and it works quite well.

One factor that I was unable to confirm when I wrote my article yesterday was whether or not the resolution had been improved.  I can now happily report that it has indeed been improved even if just slightly.  Bethesda did not confirm in exactly which areas this had been fixed or to what degree, but I did notice that the menus look noticeably sharper than they had before at least in handheld mode.  Prior to this update, I had always been bothered by the fuzziness of the menus to the point that it strained my eyes.  I have found that they are now much easier to look at and greatly appreciate this.  Of course, this could be a placebo effect, and I may just be used to them now.

From this point on, I have included a copy of the patch notes as released by Bethesda yesterday.

DOOM for Nintendo Switch: February Patch Notes

New Features!

  • Motion Aiming – New control scheme option allows you to tilt the Nintendo Switch for more precise aiming
  • Multiplayer Parties – Added new party system, making it easier to group up and play with your friends in multiplayer
  • Updated Game Icon – Game icon now matches the DOOM for Nintendo Switch boxart

Improvements

  • Increased the average resolution in lower-res areas of the game
  • Implemented CPU optimizations
  • Added Traditional Chinese language support

Fixes

  • Fixed an issue that resulted in a possible crash when using the BFG
  • Fixed an issue that caused audio issues while playing
  • Fixed an issue that caused stretched textures to appear in multiplayer
  • Fixed an issue where controls became unresponsive on the game menu
  • Fixed an issue where players may have incorrectly received a ban notice in multiplayer