Juan over at SwitchWatchTV put together a short review of a fun-looking shoot-em-up called Galaxy Warfighter. For those who enjoy these types of games, check out his video review below or continue reading about it here on SwitchWatch.co.uk.
I decided to review this and make a short video, because I am a massive sucker for anything space-related, retro-related, and shoot-em-up-related. So I put all that together, and I am down to play the game.
Let’s jump straight into the gameplay. Galaxy Warfighter is as simple as it gets. You get one ship and 100 levels, and after each level, depending on how many coins you collect from shooting enemy ships, you can upgrade your ship’s guns, shields, armor, drones, shock wave secondary weapon, and stop time ability, another special power in between each level.
If you find the next area too difficult, then collect as many coins on the current or previous stage until you can upgrade your ship, which will give you what you need to get through.
The levels have hordes of ships which come towards you, but they repeat themselves over and over again. There are 4 bosses which pose little-to-no challenge at all in the first 70 levels at least. Even then, the bosses take less than a minute to kill. There is a boss who fires missiles at you who gets blown up even before it gets started, so for me there is some balancing issues too. The levels are short and sweet, and this is one to pick up for quick bursts, since it soon becomes majorly repetitive.
The game controls are simple and tight. The ship fires by itself leaving you to concentrate on the avoiding projectiles, and pressing a button to either slow down time to a stop giving you some breathing space for a few seconds to take out enemies or to use your shock wave.
What I do love are the instant power ups which get used right away like the red lasers which are powerful or the atomic bomb which clears the screen allowing you to collect coins.
In the video review, I am showing gameplay from level 75, because in reality that’s when things start to get a little more challenging. But to get here, you will have killed the same bosses over and over again and the same enemies over and over until you have enough coin to get that next bit of your shield or whatever it is you want.
Yet, here I am, a good few hour later, still playing it and still upgrading my ship. There is no online, no scores, and no leaderboards. This is as stripped back as its gets.
You get one song when in the levels and one song on the upgrade part of the game. The track playing while you play is weird in that it fits well and I should be majorly tired of it playing over and over, but strangely it is now etched in my mind.
The visuals of Galaxy Warfighter consist of a few differing backgrounds, but the enemies never change much except for the colors, although they look crisp. The game becomes more challenging and quicker the further in you go, but even then the enemies are just more bullet spongy and fire off more projectiles.
There is absolutely nothing complicated about this, but it’s pretty cheap with the current 30% until the 15th of April costing £4,40, which will then jump to £6,29, but this is too much for this game. In the USA, it has the same pre-purchase discount and is $4.89 then jumping to $6.99.
Story - 6.5/10
Gameplay - 6.5/10
Audio - 6.5/10
Visuals & Performance - 6.5/10
Value - 6.5/10
I would like this to succeed, because I think it has the base of something very good indeed. It must, because I am still here playing at level 82 with only 18 levels to go before completion, and that has taken me a good number of hours. If they can add scores, more enemies, and some more bosses, then this could really be the business, but as it is now, it is rather bare bones.
- Solid controls
- Fun for a while
- Unbalanced bosses