Get ready to turn your Nintendo Switch into a coffee machine!

Let’s get Hyperactive!

 

Super Hyperactive Ninja by Grimorio of Games and JanduSoft S.L. is coming to Nintendo Switch on October 25th.

You can pre-order the game starting on October 11th, with a whooping 40% OFF! 

Get ready to tune up your coffee-ninja skills; you will need them in this hardcore platformer!

Super Hyperactive Ninja is a fast-paced hyper-caffeinated action-platformer in 2D, designed with those who want a real tough challenge and speedrunners in mind.

Recover the stolen coffee before you fall asleep! Use the power of caffeine to enter Hyperactive Mode, to run faster and kill enemies, but use it wisely! Your energy is limited, and must be recharged with the coffees you find in the levels. If you run out of caffeine, it’s GAME OVER!

Play against a friend in crazy fast-paced 1-on-1 battles in the hidden Fight Mode! Use characters from other awesome indie games like Aragami, Jack from Caveman Warriors and Ace from Ice Cream Surfer!

Features:

  • More than 50 levels of fast paced action
  • Difficult and challenging, but fair
  • Speedrun friendly
  • Discover new ways to play and secret paths using the unlockable items
  • Hidden 2-player fighting mode
  • Guest characters: Aragami, Jack and Ace!


About JanduSoft

JanduSoft is a Catalonian game company located in Barcelona, founded in 2012.

Since then the company has grown in numbers and has been focusing on brand new games and experiences.

In 2017, JanduSoft published the arcade platformer/beat’em up Caveman Warriors for PC, PS4, Xbox One and Nintendo Switch; and earlier this year, the shooting puzzle Neonwall for Nintendo Switch.

Now JanduSoft is focusing all their effort on PC/Console games with new projects for this year, one of them being Super Hyperactive Ninja.

About Grimorio of Games

Grimorio of Games is a small indie game developer team based in Barcelona, which aims to offer enjoyable experiences to passionate gamers.

Super Hyperactive Ninja is Grimorio’s first project since the team started its activity in late 2016.