In terms of audio, FutureGrind has a pumping, upbeat electronic dance soundtrack. There’s a handful of different songs but they all fit this description quite closely. Fortunately, they don’t really get in the way and blend into the background, exactly what you want from a game that is sure to test your nerves and have you playing for long sessions.
I do wish there was voice acting in the game, though. The game’s trailer features voice acting and gave off similar vibes to The Crew 2. It made me think the game would have a thick layer of social media prowess and I’d have to rack up followers as I progressed. Though the story does revolve around a sort of social media, it’s lacking any depth or impact because of the lack of spoken roles.
Visuals & Performance
FutureGrind matches the upbeat music with crisp neon visuals to complete the Tron-like theme. It looks great, in my opinion, with the clearly coloured tracks never getting confusing. This is incredibly important for such a fast-paced game, as it allows your brain to quickly distinguish which way up you need to land. I will admit, though, that some of the final levels do trick your brain a little bit, as the tracks start to play with perspective, but this wasn’t really a hindrance.
One thing that’s not often mentioned is how a game performs on the Switch’s battery life, and I’m pleased to say that FutureGrind seemed to be very kind on the battery. I’m used to getting maybe 90 minutes in handheld mode when I play something like Super Smash Bros. Ultimate or DOOM, but I was pleasantly surprised with how much time I got from FutureGrind before I needed to find an outlet. Just something worth considering, if you’re looking for a game to play on long journeys, this might be it. My commendations extend to the rest of the performance, too; the game ran very smoothly and I didn’t notice any issues at all.
FutureGrind will set you back £15.29 GBP or $19.99 USD, which is slightly above what I think it should cost. I completed all of the levels in around 5-7 hours, including some time spent trying to improve my scores in the earlier levels. You could easily spend 20+ hours if you were hell-bent on getting Platinum scores across the board, but I think most people will get somewhere between 5 and 10 hours of playtime. For that amount of time, I think £10 or $15 is a fairer price, so you might want to wait for a sale if you’re not a completionist that needs to have the highest scores on every level. Interestingly, the game is £14.99 on Steam, and £13.99 on PS4, but still $19.99 on the US store.
There are also some very similar games coming out in the next couple of weeks; OlliOlli and Pumped BMX Pro are both out in early February. Though they lean more heavily on the “do tricks, get points” goal, they’re undoubtedly similar games to FutureGrind, and may be more enticing prospects if you only have the time and money for one sidescrolling stunt platformer. We’ll be reviewing OlliOlli in the upcoming weeks, so be sure to check back for coverage on these two if FutureGrind doesn’t have you convinced.
Addictive “one more run” gameplay
Rewarding improvements and feedback
Lack of voice acting makes the story forgettable