Super Mario 3D World was released on the Wii U about four years ago (November 21st, 2013). Last October finally marked the return of Nintendo’s famous plumber on their latest console with Super Mario Odyssey. It was also the very first year of the console’s release. So, have you ever asked yourself if Super Mario Odyssey could have been released on Wii U based on the early release on the newborn Switch?

Producer Yoshiaki Koizumi shed light on this topic in an exclusive interview in Game Informer’s latest issue:

“It was always planned for Nintendo Switch. We really were considering a lot of the hardware capabilities specifically for this game, and wanted to make the most use of them.”

Current General Manager of Nintendo for Entertainment Planning and Development Division, Shinya Takahashi, also shared some thoughts regarding this topic:

“I think the idea of what the Nintendo Switch is, became very important around here because it can both function as a console or portable device. We really thought about what sort of software features would make the best use of those capabilities. Super Mario Odyssey really answers to a lot of that capability in the way we had hoped. We wanted to time it for year-end release to make the most of that as well.”

So Mario was perfectly timed for the upcoming Christmas sales in 2017 at its release. Many children (and adults of course) could play the latest release of Super Mario on their new console. Are you happy about Super Mario Odyssey ending up on just the Switch, or would you have preferred a simultaneous release on both the Wii U as well as the Switch? Do you play Super Mario Odyssey on the go? Do you enjoy the motion controls?

Let us hear about your opinions in the comments below and if you haven’t already, why don’t you read our review on Super Mario Odyssey?

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